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80 Level Articles
Check out breaking news and our latest articles this week. 80 Level brings you what's top-of-mind in the gaming industry.
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The company plans to make versions of Substance 3D Modeler/Painter available to creators on Epic's Fab and collaborate with Autodesk to create a common 3D material model.
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Exiting beta, the new version of the plug-in introduces a new node-based procedural system, a particle mesher ISurf, and brings an extensive integration with Arnold.
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The generator is almost complete and will be released "within a few days".
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One more behind-the-scenes look at HiWarp's NAIAD.
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The animation was made by Shawn Wilson using Kiel Figgins' Lac Beast rig.
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The add-on is being developed by João Desager and is set to be released in late Spring/early Summer.
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However, it was reportedly scrapped following Microsoft's acquisition of Bethesda.
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The CEO's AI-generated voice will tell you about the game.
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The judge has dismissed the gamers' lawsuit saying that there is no evidence to suggest that the deal would have a negative impact on competition in the market.
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The acquisition will give Atari full ownership of the Nightdive's game catalog as well as the studio's proprietary KEX Engine, which allows retro games to be played on modern devices.
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The telecommunications provider plans to "explore the use of a full suite of NVIDIA AI offerings".
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The upcoming update comes with a shallow water fluid solver, enabling fluid simulation on Height Maps.
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The new AI will be trained with Shutterstock's assets using NVIDIA's recently-revealed Picasso cloud service.
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The tech giant believes "there is no basis" for extending the agreement beyond the 10-year time frame proposed.
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The tool was developed by Sharan Vaswani.
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CG Pro has teamed up with Narwhal Studios to deliver a comprehensive and in-depth course that helps take your Unreal Engine 5 skills to the next level.
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The game's marketing campaign is likely to kick off in August.
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More than a million players experienced the RPG over the weekend.
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Spaihts is also known for working on such high-profile projects as The Mummy, Prometheus, and The Darkest Hour.
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They feature a new architecture, with a server design based on a dual-CPU platform with four NVIDIA L40 GPUs.
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The setup enables one to control the engine's Editor using text prompts.
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Narrative and Gameplay Animators who worked on Santa Monica's GoW Ragnarök have shared a behind-the-scenes look at the game's fluid animations.
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3D Artist Seungmin Kim shared a collection of previously-undisclosed renders and materials for Krafton's UE-powered virtual human.
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The tool enables you to bevel a selected mesh without overlapping and simplifies the creation of rounded meshes.
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The project was made using Maya, ZBrush, Substance 3D Painter, and Houdini.
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80 Level Articles